Know Your Client: Client Interaction for Designers

Empathy and being responsive to your client’s aspirations and goals is an important skill in design. This is not as easy done as said: humans are complex beings, psychology has many layers, and what you see is not always what you get.

Especially in situations when a designer interacts with a new client or presents to an entire panel of deciders, knowing how to best proceed can be a tricky business. Imagine a situation where you have to present to two deciders: a dominant CEO and an influential top manager, both with different personalities. How should you approach them to convince them of your design? To help in this interaction, we have compiled this guide and an interactive tool.

This guide is backed by in-depth research and over 25 years experience in client interaction, for how designers—whether product designers, architects, or interior designers—can tailor their interactions, presentations, conflict‑resolution, and environments to client personality types. It also maps which personality types are most receptive to different design ideas and which types designers themselves often embody. We found this approach also to be of value for other client-oriented professionals we occasionally work with, including engineers, software coders, and management consultants.

Once you have identified your Stakeholder’s DISC Type (via quick DISC quiz or observation), you can match your style of presentation, environment, and conflict‑management to your client’s core motivators, fears, and values. This can maximize buy‑in, reduce friction, and lead to more effective, sustainable design outcomes.

The DISC Model: Foundation and Basis

  • Origin & Theory
    • Developed from William Moulton Marston’s 1928 work Emotions of Normal People, which mapped behavior along two axes—active vs. passive response, and perception of environment as favorable vs. unfavorable—yielding four quadrants: Dominance, Influence, Steadiness, Compliance (Conscientiousness).
    • Subsequent instruments (Clarke’s 1956 Activity Vector Analysis; Geier’s Personal Profile System) refined DISC into a reliable self‑assessment used in workplaces worldwide.
  • Psychometric Properties
    • High test‑retest reliability (e.g. r = .89 over one week) but limited validity for job‑performance prediction; best used for self‑awareness, communication, and team dynamics rather than hiring decisions.
  • Link to Big Five
    • DISC D and I correlate moderately with Big Five Extraversion; S with Agreeableness; C with Conscientiousness. However, DISC adds actionable “if‑then” guidance for interaction styles that Big Five does not.

Engaging the Dominant (D) Type

Core PROFILE: Action‑oriented, decisive, competitive.

DimensionDetails
MotivatorsResults, challenge, autonomy, authority
FearsLosing control, vulnerability, failure, being taken advantage
ValuesAchievement, power, swift decision‑making
Preferred env’tFast‑paced, minimal rules, high autonomy
Conflict styleDirect, assertive, seeks fairness (“win”)
NeedsClear objectives, authority, flexibility

How to Approach & Present to D

  • Lead with the bottom‑line: “Here’s the impact, ROI, and timeline”.
  • Emphasize control and choice: offer options, stress their autonomy in decision‑making.
  • Use bold visuals and crisp prototypes that showcase high‑impact features.

Conflict Management with D

  • Be direct and solution‑focused: frame disagreements as challenges to overcome, not personal attacks.
  • Offer data‑backed rationale but be prepared to negotiate “who decides what.”

Design‑Style Preferences

  • High‑contrast, minimal‑clutter layouts; strong geometric forms; rapid prototyping demos.
  • Innovative, risk‑taking concepts—appeals to their love of challenge.

Engaging the Influential (i) Type

Core PROFILE: Outgoing, enthusiastic, people‑centered.

DimensionDetails
MotivatorsNovelty, excitement, social recognition
FearsLoss of approval, being ignored, fixed routines
ValuesSelf‑expression, relationships, positive attention
Preferred env’tCollaborative workshops, open brainstorming, dynamic
Conflict styleEmotional expressiveness, may gossip or sidestep issues
NeedsEncouragement, interactive sessions, recognition

How to Approach & Present to i

  • Frame ideas as stories: use user journeys, mood boards, immersive visuals.
  • Build group energy: interactive workshops, co‑creation sessions, brainstorming sprints.
  • Highlight peer admiration and public recognition (“Your team will love this!”).

Conflict Management with i

  • Keep tone upbeat; acknowledge feelings before pivoting to facts.
  • Use inclusive language (“We” vs. “You”) to maintain rapport.

Design‑Style Preferences

  • Colorful palettes, organic shapes, playful details.
  • Emphasis on experiential, sensory aspects (e.g. lighting, textures).

Engaging the Steady (S) Type

Core PROFILE: Calm, supportive, cooperative.

DimensionDetails
MotivatorsEmpathy, stability, helping others
FearsLetting people down, rapid change, confrontation
ValuesHarmony, trust, loyalty
Preferred env’tPredictable, well‑structured, supportive
Conflict styleListens empathically, may avoid or defer
NeedsClear plans, reassurance, relational connection

How to Approach & Present to S

  • Provide step‑by‑step roadmaps and stable timelines.
  • Emphasize user comfort, long‑term reliability, and team collaboration.
  • Validate their contributions; create a safe space for questions.

Conflict Management with S

  • Listen actively, reassure them you value their perspective.
  • Introduce changes gradually; offer one‑on‑one check‑ins.

Design‑Style Preferences

  • Soft, harmonious color schemes; comfortable, human‑centered layouts.
  • Designs that signal reliability—classic forms, proven materials.

Engaging the Conscientious (C) Type

Core PROFILE: Analytical, precise, rule‑oriented.

DimensionDetails
MotivatorsInformation, logic, high quality standards
FearsCriticism, ambiguity, errors
ValuesAccuracy, independence, thoroughness
Preferred env’tQuiet, organized, minimal conflict
Conflict styleObjective, detached, seeks rules
NeedsDetailed specs, data, clear parameters

How to Approach & Present to C

  • Supply comprehensive documentation, research findings, benchmarks.
  • Use precise language; avoid ambiguities or last‑minute changes.
  • Show prototypes with annotated specs and test results.

Conflict Management with C

  • Rely on objective criteria and documented standards.
  • Allow time for analysis—avoid pressuring immediate decisions.

Design‑Style Preferences

  • Minimalist, functional aesthetics; modular, systematic forms.
  • Emphasis on technical performance, metrics, and compliance.

Which DISC Types Are Designers—and Which Ideas They Embrace

Typical DISC Profiles by Design Discipline

DisciplineCommon DISC BlendRationale & Source
Product DesignersD–i (Promotion‑focused)Thrive on rapid iteration, novelty, market impact; promotion focus yields better complex design solutions.
ArchitectsC–S (Autonomous, quality‑driven)Driven by moral/ethical imperatives, self‑identity, sustainability; steady pursuit of high design quality.
Interior Designersi–S (People‑ and harmony‑oriented)Value client relationships, aesthetic balance, comfort; motivated by aesthetics and altruism.


Idea‑Type Receptivity

Idea TypeDiSC
Unconventional/
Artistic
HighVery highModerateLow
High‑tech/
Precision
ModerateLowLowVery high
User‑experience/
Emotional design
LowHighVery highModerate
Sustainable/
Long‑lasting
ModerateModerateHighHigh


For instance, an avant‑garde, sculptural interior will excite i‑types with its novelty, intrigue D‑types by its challenge to norms, but may unsettle C‑types fearful of ambiguity.

In summary, Dominant (D) types respond best to bold, outcome‑driven presentations that emphasize control, challenge, and speed;
Influential (i) types prefer collaborative, story‑driven, visually engaging sessions that spotlight novelty and social recognition;
Steady (S) types need predictable, people‑centered approaches that underscore harmony, support, and incremental change;
Conscientious (C) types require data‑rich, highly structured briefings with clear rules, precision, and logical rationale.

Product designers often align with D/i blends (promotion‑focused, novelty‑seeking), architects with C/S blends (quality‑ and impact‑driven) and interior designers with i/S (people‑ and harmony‑oriented).

By aligning your strategic approach to the deep‑seated motivators, fears, and values of each DISC type — and by recognizing which DISC blends your own design discipline tends toward — you will build trust more quickly, secure stronger buy‑in, and reduce rework. This scientifically grounded method transforms “one‑size‑fits‑all” design presentations into precision‑targeted interactions that resonate with every personality in your project.

Practical Checklist for Designers

  1. Identify Your Stakeholder’s DISC Type (via quick DISC quiz or observation).
  2. Tailor Your Presentation: adjust pace, detail level, and social framing per type.
  3. Set the Environment: choose collaborative workshops (i), data‑driven demos (C), stable timelines (S), autonomous briefs (D).
  4. Manage Conflict: align resolution style to their fears and needs.
  5. Select Design Styles: match visual/experiential elements to their values.
  6. Follow‑Up: for D, confirm next steps; for i, share highlights; for S, provide reassurance; for C, deliver documentation.

How to engage with a client group

To effectively engage with a group of clients possessing diverse DiSC personality profiles and hierarchical roles, it is important to tailor your approach by considering both personality dynamics and decision-making authority.

When interacting with multiple stakeholders, especially those with differing DiSC profiles and hierarchical positions it is important to prioritize strategies that address the most influential personalities while still acknowledging the needs of others. For instance, in a scenario involving a Dominant (D) CEO and an Influential (i) top manager, a direct, solution-focused approach should be employed, complemented by subtle acknowledgment of emotions to resonate with the i-type.

To help in this complex interaction, we have compiled an interactive tool that allows you to input up to eight clients, assign their DiSC personality types and hierarchical roles, and receive tailored recommendations for presentation strategies, conflict management, design style preferences, and key psychological considerations.

This tool enables you to:

  • Input 2–8 clients, specifying their DiSC type and role.
  • Automatically assign decision-making weights based on roles.
  • Calculate and display recommended strategies for:
    • Presentation approach
    • Conflict management
    • Design style preferences
    • Motivators, fears, values, preferred environment, conflict style, and needs.

The recommendations prioritize strategies aligned with the most influential stakeholders, ensuring a balanced and effective approach.

How design thinking doesn’t work (and how it does)

In the early 2000s, as the dot-com bubble burst, IDEO rebranded parts of the preliminary research designers ususually did as as “design thinking”, a step‐by‐step process. The core premise was to take the creative problem-solving methods used by designers and make them accessible to non-designers. This move allowed IDEO to monetize their concept through training, workshops, and consulting, commoditizing preliminary designerly research into a formula everyone could follow.

This repackaging into a one-size-fits-all process instantly appealed to business consultancies, known until then mostly for long Excel sheets and tedious Powerpoint presentations. Now they could sell cool workshops and colorful sticky-note exercises with the promise that they could solve even the most “wicked” problems in just days.

Let’s look at some examples:

Gainesville, Florida: Design thinking workshops were hald to transform the image of Gainesville. The solution—a new logo, rebranding, and the creation of a “Department of Doing”—failed to engage with systemic problems including poverty and racial issues. Instead, the approach focused on surface-level changes that missed the mark for the community’s real needs.

Kaiser Permanente Health Records: In another instance, a design thinking workshop led to a solution where nurses were instructed to relay patient information orally in front of patients during shift changes. This ignored many of the nuances of patient confidentiality and practical workflow, producing problematic outcomes.

Healthcare.gov Launch (2013): Early workshops employed design thinking, but the site’s catastrophic rollout revealed a glaring gap between ideation and execution.

Sears’ Innovation: The retailer’s design thinking workshops generated ideas but the company was unable to adapt its outdated business model, leading to a continued decline. Sears Holdings filed for Chapter 11 bankruptcy in 2018.

Other examples and reports from practitioners reveal that many workshops culminate in ideas that either never leave the ideation phase or, when implemented, fail to yield measurable results.

Design thinking exercises in healthcare organizations struggled because they separated the innovation process from clinical expertise. Teams might generate ideas for improving patient communication or waiting room experiences, but without integration with medical workflows and regulatory requirements they remain speculative.

Design thinking exercises in government agencies frequently can’t survive contact with bureaucratic realities because they don’t account for the complex regulatory environment and multi-stakeholder approval processes required for actual implementation.

Also private sector companies struggled to translate design thinking exercises into actual organizational change. For example, companies in the banking sector have used design thinking to reimagine their customer experience. However, these ideas failed to account for regulatory constraints, legacy technology systems, and internal resistance to change. Workshops produced presentations and journey maps, but the actual customer experience remained largely unchanged.

Design without designers, thinking without knowledge

A common pattern emerges: Organizations bring in consultants for multi-day workshops, generating initial excitement and ideas. These initiatives typically fade within 3-6 months, and the ideas generated never make it past the prototype stage.

Why is that? Short-tems exercises often neglect the complexity of real world problems and lack the depth of user research and prototyping required for meaningful innovation. They often generate ideas that conflict with existing systems, processes, or regulations, and ignore technical constraints, business realities, or cultural contexts.

Sure, exercises with colorful post-it notes and journey maps can be a fun distraction from the daily routines in cubicle-filled offices. But design thinking as a short-term exercise has to strip away the very essence of what makes innovation and design work: Expertise, critical thinking, contextual sensitivity and domain knowledge.

And it’s quite a bit of domain knowledge: A deep understanding of social and organisational realities, systemic analysis, knowledge of materials and technical constraints, aesthetic literacy, technical craft knowledge, iterative prototyping skills, implementation expertise, and of course practiced judgment. Years of training and practical experience that create domain knowledge and inform good design decisions can’t be acquired in a few days.

Short-term design thinking as it is sometimes practiced today is primarily a speculative exercise, divorced from practicality, integration, production, or sustainability. This can be a “theater of innovation”, a performance that creates an illusion of creativity without the insight required to address real issues. This lack of depth is the reason that short-term design thinking exercises often can’t bridge the gap between ideas and implementation.

Design thinking is a journey, not a destination

“Design thinking without design making – skillfully integrated and properly managed– easily becomes hollow and meaningless. Design excellence requires knowledge, as well as end-to-end management, of the resources and the creative energy that go into development and change processes. Design thinking – made up of the acknowledgment of design skills, of methodological choices, the right mindset, and a conducive culture–is dynamic and adaptable to the project itself and the people involved. Design thinking is a framework developed to ensure C-suite endorsement, strategic coherence, stakeholder engagement, and design excellence in all actions undertaken by the organization. Design management is a rigorous and strategically anchored mechanism to capitalize on the investment in design as intellectual capital. And design – as we’ve always known it – is the skills and methods and creative capabilities needed to embody ideas and direction. Design thinking inspires, design management enables, design embodies. Only when the three play together as a team, the result is design excellence.”
(In Design: A Business Case: Thinking, Leading, and Managing by Design, Brigitte Borja de Mozota, Steinar Valade-Amland, ISBN-13: 978-1-95253-826-1)

For organizations to benefit, they must recognize that design thinking is not a quick fix, but a journey. Successful innovation requires balancing empathy with feasibility, ensuring ideas evolve into actionable, context-aware solutions.

Design thinking is not, as it is unfortunately sometimes still promoted, the magic formula to solve any problem in just a few days. But it can be a bridge to connect the disciplines of management, innovation and design.

Design thinking is a human-centric, iterative and intuitive, collaborative and engaging process, involving design methodologies such as visualisations, framing and re-framing, prototyping and user journeys.

Design thinking is a journey, not a destination. If design thinking is implemented as short-term diversion, it will likely fail to deliver impact. However, when organizations use design thinking as a way to experience designerly approaches, as a journey of exploring, understanding and continuous learning, it can lead to a renewed, more open organisational mindset and effective innovation capability.

  • Use design thinking workshops as a starting point, not as a “quick fix” and end in itself.
  • Understand that design thinking is a journey, not a destination.
  • Build long-term implementation capabilities next to ideation skills.
  • Address systemic and organizational constraints and barriers before launching initiatives.

Innovation in AI Development: Stargate versus China

The rapid evolution of artificial intelligence (AI) has underscored the critical role of innovation in shaping the global technological landscape. The strategies of the U.S. and China diverge sharply. The U.S.-led Stargate Initiative exemplifies a centralized, corporate-driven model, while China’s state-backed ecosystem is geared towards decentralized, cost-efficient innovation.

Innovation in AI hinges on balancing resource investment with creative efficiency. Breakthroughs like generative AI have shown that even highly complex systems can emerge from iterative experimentation and open-source collaboration. Chinese startup DeepSeek has demonstrated that a creative approach to AI architecture, leveraging open-source frameworks and optimizing existing tools can yield competitive AI models at a fraction of the cost and time required by counterparts such as OpenAI. This agility highlights how smaller players can disrupt hierarchies and challenge resource-heavy paradigms.

The Stargate Initiative and China’s decentralized model embody contrasting visions for AI’s future. While the U.S. bets on corporate capital and infrastructure scale, China is more supportive of grassroots innovation backed by state coordination. Stargate must prove its sustainability and agility, while China must navigate geopolitical barriers. Ultimately, the AI race may hinge on which system better integrates innovation with adaptability—a lesson underscored by disruptive players like DeepSeek. As open-source collaboration blurs borders, the true winner could be a hybrid ecosystem that transcends national paradigms.

Stargate

Announced by President Donald Trump, the $500 billion Stargate Initiative represents the current pinnacle of America’s corporate-led AI strategy. Spearheaded by tech giants OpenAI, SoftBank, Oracle, and Nvidia, the project aims to build a “computing power empire” through massive data centers and energy infrastructure. Key features include:

  1. Infrastructure Scale: Initial construction of 10 data centers in Texas, each spanning 500,000 square feet, with plans for 20 more nationwide.
  2. Energy Demands: Reliance on expanded fossil fuel production, including coal, to meet surging electricity needs—a move criticized for undermining climate goals.
  3. Semiconductor Dominance: Leveraging U.S. export controls to restrict China’s access to advanced GPUs, ensuring hardware superiority.

The initiative is based on the premise that AI will require ever-growing energy and more expensive hardware. This means a growing barrier of entry, with the risk that smaller, more agile innovators could be stifled in favor of entrenched players such as Microsoft and Nvidia.

The Chinese approach

China’s strategy contrasts sharply with the U.S. model. Despite semiconductor restrictions, Chinese firms are closing the gap through:

  1. Open-Source Innovation: Companies like DeepSeek and Alibaba’s Tongyi Qianwen have developed AI models rivaling Meta and Google’s systems at 20% of the cost, using fewer specialized chips.
  2. State-Backed Coordination: The government prioritizes “smart compute” infrastructure.
  3. Cost Efficiency: By focusing on algorithmic optimization and shared resources, Chinese startups avoid the resource-intensive demands of American projects.

This approach has rattled U.S. firms. DeepSeek’s breakthroughs contributed to a drop in Nvidia’s stock, as investors anticipate reduced reliance on its chips. Nvidia and other U.S. chipmakers might face continuous pressure if China’s innovations continue to reduce the dependency on their products. China’s emphasis on open-source collaboration could accelerate its AI capabilities despite hardware constraints.

The rivalry between these models will shape the global AI landscape: The U.S. may lead in hardware and infrastructure, while China is excelling in cost-effective, software-driven solutions. Stargate’s energy-intensive approach to AI risks environmental backlash, whereas China’s AI efficiency focus aligns better with global climate concerns, although its heavy reliance on coal remains a fundamental contradiction.

AI for designers: How to stay ahead of the curve

1) Start with understanding what AI, ML, and deep learning are. Focus on concepts like supervised/unsupervised learning, neural networks, and data preprocessing.

2) Explore AI uses in design

  • Generative design (e.g., Autodesk’s tools).
  • Predictive analytics for user behavior.
  • AI-driven prototyping and simulation.
  • Personalization and customization.

3) Learn Programming and AI Tools

  • Python is the most widely used language for AI/ML development.
  • Learn libraries like TensorFlow, PyTorch, and Scikit-learn.
  • Explore no-code/low-code AI tools such as Runway ML.
  • Explore CAD software that integrates AI (Autodesk Generative Design).
  • Collect and preprocess user feedback or sensor data.

5) Experiment with AI-Driven Design Tools

  • Use AI tools to enhance the design process.
  • Generative Design: Tools such as Autodesk Fusion 360 or nTopology.
  • DALL·E, MidJourney, or Stable Diffusion for concept generation.
  • Simulation and Optimization: Use AI to test and optimize designs for performance, materials, or sustainability.

6) Collaborate with AI Experts

  • Work with data scientists, ML engineers, or AI researchers to understand the technical aspects of AI.

7) Stay Updated on AI Trends

  • Follow AI advancements in industrial design
  • Explore emerging technologies like AI-powered IoT, AR/VR, and digital twins.

8) Focus on Ethical and Sustainable AI

  • Understand the ethical implications of AI in design: Bias in AI algorithms. environmental impact of AI technologies.

The Vibe Shift: How a Return to Family Values and Meritocracy is Reshaping Society and Consumer Behavior

The Vibe Shift, a term coined by historian Niall Ferguson, refers to a cultural and ideological pivot in societal values, often marked by a departure from previously dominant narratives and the emergence of new paradigms. The 2025 Vibe Shift is a cultural and societal transformation that marks a return to traditional family values and a renewed emphasis on merit over identity-based narratives. This shift is a realignment of societal priorities that is already influencing politics, culture, and consumer behavior in the United States—and is poised to ripple across the globe.

Understanding the Vibe Shift

The Vibe Shift represents a reaction to the hyper-individualism and identity politics that have dominated Western societies in the recent decade. Ferguson argues that the pendulum is swinging back toward a more grounded, reality-based worldview. This includes:

  1. Family Values: A renewed appreciation for the family as the foundational unit of society, emphasizing stability, intergenerational support, and community cohesion.
  2. Meritocracy: A shift away from race- and gender-based quotas or preferences in favor of systems that reward individual achievement, skill, and effort.
  3. Biological Realities: A growing acknowledgment of the scientific fact that there are only two biological sexes, male and female.

These principles are not merely abstract ideas; they are shaping the way people live, work, and consume.

The Vibe Shift in Society and Politics

United States

In the U.S., the Vibe Shift is evident in the growing backlash against progressive policies that prioritize identity over merit. For example, the Supreme Court’s decision to overturn affirmative action in college admissions reflects a broader cultural shift toward merit-based systems. Similarly, the push for parental rights in education—such as the movement against gender ideology in schools—highlights the resurgence of family values as a political force.

The Vibe Shift is also reflected in the growing popularity of commentators like Jordan Peterson, who emphasize personal responsibility, traditional values, and biological realities.

Europe

In Europe, the Vibe Shift is for now visible in the rise of conservative and populist movements that prioritize national identity, family, and meritocracy. In Italy, Prime Minister Giorgia Meloni has championed family values and pushed back against progressive gender ideology. These movements reflect a broader European trend toward cultural conservatism and a rejection of the negative effects of identity politics.

Asia

In Asia, the Vibe Shift aligns with longstanding cultural values that emphasize family, education, and merit. Countries like Japan and South Korea have long prioritized family cohesion and academic achievement, and these values are now being reinforced in the face of declining birthrates and economic challenges. In China, the government’s emphasis on traditional Confucian values and its crackdown on what it sees as “Western decadence” (such as gender ideology) reflect a similar cultural realignment.

How the Vibe Shift is Changing Consumer Behavior

The Vibe Shift is not just a political or cultural phenomenon; it is also reshaping consumer behavior in profound ways. Here are some key trends to watch:

1. Family-Oriented Products and Services

As family values regain prominence, there will be increased demand for products and services that cater to family life. This includes everything from larger homes and family-friendly vehicles to educational tools and family-oriented entertainment. Companies that can tap into this trend—such as those offering homeschooling resources or multi-generational travel packages—will thrive.

2. Value instead of Virtue

The Vibe Shift’s emphasis on reality and merit will lead to a preference for authentic, high-quality products over those marketed primarily on the basis of identity or virtue signaling. Consumers will increasingly value quality, durability, and functionality. Brands that focus on these attributes will gain market share.

3. Health and Wellness

The recognition of biological realities will drive demand for health and wellness products that align with natural human physiology. This includes fitness programs, nutritional supplements, and medical services that respect biological sex differences. The growing popularity of biohacking and personalized medicine reflects this trend.

4. Education and Skill Development

As meritocracy gains traction, there will be a surge in demand for education and training programs that help individuals develop marketable skills. Online learning platforms, vocational training, and certification programs will see increased enrollment as people seek to improve their prospects in a competitive, merit-based economy.

5. Cultural Production

Entertainment and media that reflect traditional values and biological realities will resonate with audiences. Films, books, and music that celebrate family, heroism, and individual achievement will gain popularity, while content that promotes identity politics or undermines traditional values will be less in demand.

Future Impact

The rejection of gender and identity politics in large parts of the world with a rapidly growing global economic impact, including China, SE Asia, and India, suggests that the Vibe Shift is part of a broader global trend.

While the Vibe Shift has the potential to address grave challenges—such as declining birthrates, social fragmentation, and economic stagnation— it is not clear what will happen to ecological preservation and minority groups.

The politicization of these issues has not benefitted them. As the preservation of our planet’s nature has become a matter of ideology, it is now not any more common sense to care for our natural environment, but a matter of political positioning. Similarly, a developed society should accept its minority groups as valuable menbers, but politicized DEI programs have led to a pushback. DEI policies are not effecting the fairness they promise.It eliminates candidates with merit from highly sought-after opportunities while elevating and at the same time demeaning the candidates DEI is supposed to be helping by telling them, “You got this job because you’re a minority.”

A society structured according to race, gender, and political affiliation instead of individual achievement is politically skewed. A humanist society is color- and gender- blind, seeing every human, regardless of skin color and gender, as individual with dignity and unique talents. Unfortunately, we are still far away from a world where individuals can thrive and contribute to society without having to submit to overarching power systems.

The pendulum of societal trends is swinging the other way now – powers change, but only time will tell if this pendulum will ever find a center of gravity. It will not be easy to get to a balanced view. A society that repeats its past mistakes and does not understand its present will be unable to shape its own future.

Jaguar: A controversial rebrand

Is this Jaguar, the blue chip brand on par with Ferrari, Lamborghini, Aston Martin, Rolls Royce – the brand standing for sleek and elegant sports cars which won Le Mans seven times?

Jaguar is a British icon and an emotion which creates loyalty, as evidenced in over 160 million views of the rebrand on social media – with overwhelmingly negative comments. Consider this: Jaguar owners drive these cars although they are notoriously unreliable. They still drive it, simply because it’s a Jag.

Brands are valuable if they convincingly incorporate dimensions reflecting human cognition: time, place, personality, and emotion. The dimension of time is expressed in brand history and stories, place is where the product is ideated and/or made, personality can be expressed in the founding story and in the stories of brand ambassadors and prominent customers, and emotion can be expressed in tactile, olfactory, visual and auditory cues: in the case of a car, it’s the look of the car body, how the interior feels and smells, and the sound of the engine.

Many of these qualities align in historic Jaguars to create an integrated experience: the typical Jaguar roar of the engine, the sleek body suggesting a leaping Jaguar, the front badge with a roaring Jaguar, the fine leather interior. Jaguar also has an impressive heritage: a history of some 90 years, made in Great Britain and having been the car of choice of British TV legend Simon Templar, played by Roger Moore. The slogan “Copy Nothing” is a quote by Sir William Lyons, Jaguar’s founder, who said “a copy of nothing”.

Jaguar E-type, advert from the nineteen-seventies
From iconic to – cuddly?

The new campaign video is kept in dopamine colors and is made like a nineties music video. It’s retro with references to Warhol and Pop Art, the environment and fashion seems to reference a Hunger Games set.

Why would you pin your heritage brand to a campaign like that? We can gain some insight by looking at the situation of Jaguar in particular and the global car industry in general.

Jaguar is supposed to compete with some of the best in the business – Aston Martin, Ferrari, Porsche, Mecedes-Benz, BMW, all of which have lineups of cars you can buy right now. Jaguar however, having decided to become an EV-only company, has stopped making cars, and it won’t offer any until 2026. It is now a brand without a product.

At the same time, the global car industry is shifting fast. EV sales are since a while plummeting, yet EVs get better every year. China is now the world’s largest car market and at the same time the largest competitor for EVs. Chinese EV brands are innovating very fast and are deemed so dangerous for the EU car industry by the EU that it slapped tariffs up to 45% on Chinese EV imports.

Jaguar commercial, 10 years ago.

In the last years, Jaguar was sticking to the comfort zone of its heritage, yet sales were dismal. The reason was not the brand, but their recent cars falling short of their competition, in terms of design, performance, quality and reliability.

Something had to be done. The new managing director of Jaguar explains: “If we play in the same way that everybody else does, we’ll just get drowned out. So we shouldn’t turn up like an auto brand. We need to re-establish our brand and at a completely different price point so we need to act differently. We wanted to move away from traditional automotive stereotypes.”

The company says that is now targeting a different audience in the future – young luxury buyers. The assumption that in a year from now enough Gen Zs have the discretionary spending power for a car costing above 100,000 Pound Sterling plus find Jaguar more appealing than BMW, Porsche, Mecedes-Benz or Tesla seems quite optimistic.

Questioning conventions, breaking the mold and disrupting the market can be a good strategy, but you have to deliver something extraordinary for it to work. Apple is one example, with their legendary commercial of a hammer-throwing woman destroying a 1984 movie screen, followed by the first Mac computer. Another example of a product which breaks the mold is Tesla’s Cybertruck, a car which intentionally does not follow the bandwagon of common car designs with indents and curves trying to sugest dynamism. The Cybertruck design, edgy and angular, is very different from it’s competition and in the process elevated Tesla’s brand.

Tesla Cybertruck

Lately, another iconic British heritage brand was brought close to the brink by failed attempts to appeal to a young audience, in the process eroding it’s brand equity and alienating it’s brand loyalists: Burberry.

After the storm of negative reactions to the Jaguar rebrand on social media, the managing director of Jaguar accused his potential customers of “vile hatred and intolerance” over the rebranding campaign. Many in social media are outraged that this was a “woke” rebrand. Well, if you connect a heritage brand to a contested issue, finding yourself in a controversy in return is quite predictable.

This is a time of crisis in the Western automotive industry – if it is Ford, Volkswagen or Stellantis, established Western car companies have to battle with high production costs, organisational inefficiencies and a strong competition from China.

Jaguar now has a long time ahead in which they have nothing to sell, while their competitors continue to develop and learn from their customers. A host of new Chinese EV brands such as NIO, BYD or GWM are working hard to establish their own brands in the minds of consumers. Some EV companies – Tesla in Germany and BYD in Hungary – are now also in the process of building brand new factories, thus avoiding protective EU tariffs.

Renewing a heritage brand is not an easy undertaking. The goal is to fill the brand with new life without disconnecting it from its identity and authenticity. This is a fine line where a profound understanding of the brand’s values, it’s customers and their expectations play a big role. It is just as important to realize where the actual problem of a company is – if it is the brand, it’s products or it’s current audience. Changing a brand is no panacea if the product doesn’t measure up. What brands do and how they do it is often misunderstood. Jaguar seems to be a case of what I call Projector Metaphor – more about it in my article here.

Following its rebrand, Jaguar has presented a prototype of their new car at Miami Design Week. Here is a short design analysis.

The large bonnet of the car is, according to the designer, referencing the long bonnet of the legendary Jaguar E-type. The long E-type bonnet however was primarily a functional choice – it needed this bonnet to accomodate its humongous 5.3 litre V12 engine. E-cars have small engines and its batteries are placed on the bottom of the car, so there is no functional reason for a long bonnet. The wheels and tyres of the 00 are large, but large and wide wheels are inefficient in terms of drag and thus not well suited to EVs.

How can that be explained? It seems the overall design of the Jaguar 00 is primarily led by referencing competition products: Rolls Royce, Cadillac, Mercedes-Maybach. The design works with the same semantics as other cars in this segment: long bonnets, low lying bodies and large wheels with graphical wheelcaps.

Also the front view of the Jaguar 00, while more angular, seems to reference the competition: the central area could be Rolls Royce’s characteristic grill, but with the strips turned around 90 degrees.

The design of the Jaguar 00 is situated within the semantic language of similar cars rather than embracing new design possibilities given within the technical context of EVs. The blocky shape makes it appear static, yet not regal such as the Rolls-Royce, and the promotion keywords “exuberant” and “vivid” seem more apt for cars of the competition – the Mercedes-Maybach Vision 6 or the Alfa Romeo Stradale 33, for instance. When considering a design language more suited to EVs, designs such as the Honda 0 concept or the Lotus Theory are more convincing.

Alfa Romeo Stradale 33 (electric or fuel)
Honda 0 (electric)
Lotus Theory 1 (electric)
Bugatti Tourbillon (fuel)

Note how the place of origin and brand history is skillfully woven into these designs – there is an unmistakeable Italianità in the Alfa Romeo, Japanese tranquility in the Honda, British edginess in the Lotus, and French extravagance in the Bugatti.

The now historic Jaguar E was an exceptional car, sleek and elegant, and an instant success at its time. Brand, product and experience – seemingly effortlessly – created an integrated, convincing offering. The Jaguar 00 – both in comparison to its ancestors and its contemporary competition – is not that convincing, coming across as a preliminary design study rather than a fully developed product.

Jaguar sales fared badly in the last years, and it will not have a single product to sell for the next year. The only actual corporate value left was its heritage image and brand equity. The Jaguar brand sure was brought to the attention of the public with the new campaign. In these difficult times for the car industry, can a design study and a controversial rebrand indeed turn into a convincing product on par with its competition, plus be paid for in sufficient quantities by a completely new customer segment?

The owner of Jaguar is Jaguar Land Rover, part of Tata Motors which again is part of Tata Group, the largest Indian conglomerate with over a million employees. From an organisational standpoint, this campaign seems not to gel with the values of an Indian company as established as Tata. It could be result of an internal opinion bubble, an “echo chamber” in Jaguar’s British management team. From a strategic standpoint, this could be a breakout strategy and high stakes gamble, which could make sense when you find yourself economically as cornered as Jaguar. It could however also be a move to intentionally devalue the brand in the short term to make it easier for other car companies looking to take over a heritage brand. Genius move or brand destruction? Whatever it is, it is an interesting story, and we will know the outcome after 2026.

Link to this article: https://mgstrategy.com/ideas/2024/11/24/jaguar-a-controversial-rebrand

Milan Design Week 2024: Everything Everywhere All at Once

Walking around Milan Design Week, I recall a quote of philosopher Guy Debord, who wrote in Society of the spectacle: “The spectacle is not a collection of images, but a social relation among people, mediated by images.”

What Debord could not have imagined in his time is that most people in 2024 are armed with a mobile phone, a device which is not only a camera, but also capable of transmitting images and writing in an instant to all corners of the world. However, what was once to be thought of a technology to enable unrestricted democratic and global communication doesn’t happen just like that, and so the images most seen went through gatekeepers with their own interests, through the phones of influencers and Social Media algorithms.

Milan Design Week is, in a way, the apex of what designers could wish for: Design is everywhere. So much so that during the event, many Milanese leave their city, renting out their apartments, ateliers, warehouses, swimming pools and any other space you can think of to companies showcasing their designs.

Some of these have been spectacular, some quite good, and some not so much. There was no way to know in advance as the length of the queues in front of some of the installations was disconnected from the quality of what was on show. In an event of this size with so many foreign visitors – over 300.000 – many are overwhelmed, so they queue up where the most marketing took place, where the brand was most advertised, or simply where the queue is the longest. At the same time, emerging design and work with genuine quality often went barely noticed.

Together with Milan Design Week, the Salone del Mobile happened in Milano, Vinitaly in Verona, and the Biennale Arte in Venice, all physically lined up within a short stretch of 300 km along the autostrada A4. During this period, room prices in hotels shoot up to 1000 Euros and more per night, and yet nearly all accomodations are fully booked.

A logic of concentration happens here, reducing all interest to one area and one short stretch in time. This kind of concentration happens in all of Italy, where villages and entire regions are dying out for lack of infrastructure and economic opportunity, while apartments in the economic capital Milano are reaching all-time high rental prices.

This concentration and monopolization in one spot is a concerning phenomenon in the late stage of developed market economies. It was not always so. Italy as a nation is younger than the United States, becoming the Kingdom of Italy only in 1861. Before, the peninsula consisted of many independent areas – kingdoms, duchys and city-states, each with their own economies, partly competing and partly collaborating with each other. Venice lured silk weavers from Padova to build it’s own silk production, Venice and Genoa fiercely competed for shipping and international trade, Firenze became the center of banking and took over Siena, and the Kingdom of Sicily, an agricultural power, collaborated with Genoa for trade, but was impoverished once it was made dependent on the banks of Firenze. Rome and most of central Italy was under the direct rule of the Pope and was taken over by the Kingdom of Italy only in 1870.

After WWII, Italian manufacturers keen to rebuild their industries turned to designers and architects to create products for the world stage. This close connection between creatives and manufacturers mirrored the Italian crafts guilds of the Middle Ages and Renaissance, and it was the driver of what would in time become the worldwide recognition of Italian design. It happened in the places where industry started before the war: In northern Italy, closer to the wealthier countries of Europes North and in proximity to Switzerland, Germany and Austria. Industry centered around Torino with Olivetti and Fiat, and around Milano with Campari, Brionvega, Pirelli and many furniture companies.

The Salone trade fair unwittingly mimicked the medieval landscapes of Italy: The large companies had large booths, closed to all sides like castles, while emerging and small companies had small, open booths, like the idyllic farms and villages of Italy ready to receive weary travellers. Also Milano Design Week echoed pre-modern times. Lighting company Flos exhibited at Palazzo Visconti, Loewe at Palazzo Citterio, Porsche at Palazzo Clerici, Armani at Palazzo Orsini. The brand aristocrats of our times are clearly drawn to the environments of the old aristocrats.

Most notable was the installation in the Water House in via Giacosa, a 1920’s building in Trotter Park, showcasing a creative use of disused municipal buildings. The installation by MAD architects in the University Pharmacy Courtyard was remarkable. Artemest presented the works of six interior designers in the magnificent Residenza Vignale. The interiors created a sense of creative connection between past and present, a more inspiring proposition than the mono-brand presentations in other historic residences.

For visitors, the super-concentration in Milan creates a sense of permanently being overwhelmed and short of time. That helps big brands on merit of their easy recallability while making it difficult for smaller companies and emerging designers to get noticed. Milan, to quote a movie title, seems like Everything Everywhere All at Once. Smaller, more considered, and better distributed events are needed to offset this super-concentration and reflect the multi-polarity of the contemporary design world.

I was once again reminded of contemporary super-concentration when passing through Venice, where guest rooms for visitors now outnumber rooms for Venetians and the city tries to stem the unrelenting tourist flow with entrance fees. Another thought of Guy Debord came to mind: “The images detached from every aspect of life fuse in a common stream in which the unity of this life can no longer be reestablished. Reality considered partially unfolds, in its own general unity, as a pseudo-world apart, an object of mere contemplation”. In that sense, Venice has become a victim of it’s own image. The unique beauty the city cultivated over centuries has, in the sense of Walter Benjamin, been replicated so often that it lost its meaning. Venice is becoming Veniceland, an entertainment park with fancy sights, fast food and entry fees.

To end with Guy Debord: “The spectacle presents itself as something enormously positive, indisputable and inaccessible. It says nothing more than “that which appears is good, that which is good appears. The attitude which it demands in principle is passive acceptance which in fact it already obtained by its manner of appearing without reply, by its monopoly of appearance.”

Design support for the 21st century

Published 2021 by Dongdaemun Design Plaza/ddp Design Fair/Seoul Design Foundation.

From hand-holding to startup financing

The history of design support until today has two distinct phases: project hand-holding and startup financing. From the nineteen-eighties until around the 2000’s, the economy revolved around industrial production, and a preferred model of design support was project hand-holding. In this model, a designer was brought together with a company for a project, and a part of the costs were financed. This worked well to raise awareness for design as a means to add value to companies. However, after the initial funding was completed, there was little follow-up, and the first project often remained the last.

⁠Around the 2000’s, the overall financialization of the economy led to a new model: to directly finance start-up teams through state investment agencies or investment aggregators. After the early years of excitement, it turned out that some freshly financed startup companies were unable to deliver their envisioned project. The incentive to get high amounts of funding, coupled with demands to become profitable in a very short timeframe, led several startups to exaggerate their claims. Some projects turned out to be mainly speculative, and problems in startup teams included lack of design competence, lack of product development experience, and difficulties with production and logistics. 

⁠The hand-holding model suffered from a short-term focus and a lack of follow-up analysis, and short-term design jobs often suffer from a lack of engagement by designers. Also the startup model suffers from short-termism. In the startup model, companies are expected to quickly grow out of thin air: development, production, sales and logistics, all has to be built from scratch. The hand-holding model at least has the advantage that the wheel doesn’t have to be reinvented: the company is already existing and has capabilities, and bringing designers in should add value.

⁠In search of a new concept

⁠After the industrialization of the eighties and the financialization of the 2000’s, a new, more considered concept to support companies and advance growth is needed. New laws to reduce harmful ecological impact demand better resource utilization and options for recycling, and a new generation of consumers demands new standards of corporate transparency and resource traceability.

⁠SMEs thrive in specialized niches. There, design can help with creating innovative product and service concepts or with improving existing products, including ecological considerations and consumer trends.

⁠Which SMEs are successful, and why? Italian design producers such as Artemide, Alessi, or Zanotta are driven by passion and a long-term commitment to design. They provide meaning, pride and security for family members and employees, and they cooperate with a range of designers for their collections. Similarly, excelling medium sized German companies such as Festo or Durst base their strength in their commitment to innovation and technical excellence. None of these organizations exist to reap short-term profits: Instead, they have a long-term focus, cultivate innovation and are driven by an untiring motivation to excel.

⁠Design Collaboration

⁠Already In the nineteen-sixties, car companies entered collaborations with designers, either because they lacked sufficient design capability, or the in-house team needed design inspiration. Designer Giorgetto Giugiaro created cars for Ferrari, Maserati, Alfa Romeo and others, while Giovanni Bertone designed cars for Lamborghini, Citroën, Fiat, Volvo and others. Design cooperations are also a successful model in fashion design: recent cooperations include Virgil Abloh for Off-White or Jil Sander for Uniglo.

⁠Design Collaboration can be a highly effective support model for SMEs because it instantly adds design capacity and experience which would be time-consuming and costly to establish in-house. To make it work, a range of points have to be considered.  

⁠To be suitable for Design Collaboration, projects should have a shared vision and long-term development focus, keeping in mind that a new design offering can fundamentally improve the market position of a company. Design Collaboration is built on the premise that designers and companies treat each other as partners. To make sure of a good match between a designer and a company, a design audit looking at capabilities and motivation should be conducted. To maintain lasting motivation, designers should share risk and reward of product development by being remunerated through a percentage of revenues.

⁠Design Collaboration is ideally supervised by a design promotion organization which acts as catalyst, principal supporter and consulting partner of companies and designers, helping with audit, analysis, and match-making.

⁠Creative professionals are mostly educated to compete, but complex tasks can only be mastered through collaboration.

Principles of design collaboration

Design Collaboration instantly adds the power of design to the capabilities of a company – transparently, fairly, and with a long-term focus. Here are 5 principles to ensure successful cooperations:

1: The Design Audit

Finding the right fit between a designer and a company is a step where often mistakes are made. Sometimes, a designer is simply taken because somebody in the company happens to know one. Other times, a design company is chosen on the grounds of being famous, but their work style and expertise might not fit to the company and design project at hand. Sure, these approaches might work by chance, but more often they don’t.

Every design project is different, so it is only partly helpful to deduce from a designer’s previous work how a future design will turn out. Instead, to find out if a designer is right for a project, conduct a design audit – see more about this below.

After the audit, have a conversation to find out about interests and passions. Then let the designer make a presentation about his vision for your project and company (this is not about the design itself or how it will look like – you don’t want ideas for free – but about the designer’s vision and approach). If the project at hand captures a designer’s heart and imagination, you will see it reflected in his presentation.

2: Collaboration from Brief to Launch

It often happens that companies do not know enough about design to use it to its full potential. Take the design brief, the start of each design development. In a conventional service relationship, the designer is given a brief by the client. For example, a company might tell a designer to design “something like” the product or brand of a competing company. But copying is not only unethical, it is also a strategic mistake – copies never help a company to achieve lasting success on the market. This brief is hence not in the best interest of the company, and it would need to be changed.

In a Design Collaboration, the design brief is created collaboratively between company and designer. The designer is not a mere receiver of orders: instead, he has to learn about the capabilities, needs and visions of a company to come up with concepts which work. The collaborative brief pins down a schedule, process and envisioned result. During the design process, key ideas and milestones are shared and discussed with key people in the company. Finally, the designer helps with suggestions for production, promotion and product launch.

3: Share Risk and Reward

Will a design be a success on the market? Every new endeavor comes with risk. In a traditional service relationship, the designer is used as a service provider, and he company bears all the risk for the design being successful on the market. In a design cooperation, on the other hand, risk and reward are shared.

The resulting design is offered on the marketplace mentioning both the company or brand name and the designers name, and the designer is mainly remunerated through a percentage of sales. That way, it is in the designer’s interest to do what he can to make the design successful on the market, and he will cooperate with production, marketing and sales to help with ideas and suggestions. That way, both company and designer profit.

4: It’s Top Management Business

In successful companies, there is often a special relationship between design and CEOs.
In the early years of Sony, Norio Ohga stablished a distinctive design and later became Sony’s President and Chairman. Steve Jobs of Apple had a great passion for design and spent a great amount of of his time discussing with his designers. Elon Musk takes design so serious that he personally leads all product design and engineering at Tesla.

Design is a strategic resource to envision, to innovate, and to create compelling offerings. It must be concern of top management.

5: Multi-modal and Transparent Communication

Genuine cooperation requires understanding, trust and openness with everyone involved. A designer needs to understand every aspect of the design project, from top management strategy to shop-floor production issues. Therefore treat everybody as a partner, from the CEO to the shop floor worker. Always communicate openly and transparently, and present ideas in a multi-modal manner: visually, with sketches and renderings; in a haptic manner, with 3D models or material samples; and verbally, explaining the reasoning and story behind the design.

6: Design does not stop

Design does not end when the designer stops working. Once a product or service enters the market, it enters a conversation with its customers. Consumers will interpret your offering as part of your brand and against the backdrop of competing offerings. Consumer feedback and consumer experiences must be fed back into the design process to iteratively innovate.

Remember: Innovation almost never fails because of a lack of ideas, but because of a lack of persistence. Innovation must be a systemic capability, and design a core competence. It is not just about a new product or service: it is also about values, experiences, processes and networks.

Designing Better Design Support

In the course of previous design support programs, it happened that companies wanted support, but weren’t actually willing to cooperate with a designer. Other companies found that in the midst of a consultation they can’t go forward because of a lack of budget. In another case, a company delayed production until after the support program ended, then produced the design with small alterations in order to cut out the designer.

In order to avoid this kind of issues, a design cooperation support program should audit both designers and companies (more about a design audit below), then monitor design projects and their implementation by a company, regularly follow up both with designer and company, and go forward with defined milestones. Like in every partnership, also Design Collaboration only works when everybody involved behaves fairly and has a genuine intent to make it work.

Conducting a Design Audit

A design audit is conducted on the basis of the portfolio and CV of a designer and must be conducted by people with a solid knowledge of design. The audit analyzes along 5 axes of ability. As each ability is analyzed, candidates receive a point score from 0 to 6. The highest possible score is 30. Candidates with the highest score should go on to have a conversation and a vision presentation.

Audit 1: Innovativeness

Innovation is the lifeblood of new business. What is the degree of a designer’s innovative thought? Does the portfolio show conventional thought and pre-made templates, or does it include innovative approaches and interesting experiments? Analyzing the degree of novel thought of a designer helps you to gauge how innovative his work will be.

Score scale: 0 for using pre-made templates, up to 3 for moderately original projects, 6 for highly innovative projects.

Audit 2: Stance

An often overlooked, but important part is played by the stance of a designer. There are three general stances which I call copiers, egoists and altruists. Does the designer have a tendency to copy other designs, does he develop primarily his own design style, or is he developing distinctive designs for different clients? If the designer applies one style across all products and companies, his interest is more in developing himself than the clients he works for. The best designers always strive to develop the brand and image of a client company rather then their own.

Score scale: 0 for copying, 1-2 for uni-style designers, 3-6 for a designer having developed a range of different successful designs for different clients.

Audit 3: Skill Spectrum

How does the skill of the designer fit to the project at hand? Is the designer a specialist working in a narrow area or does he work across disciplines? The wider the spectrum of a designer, the better is the chance he will be able to deal with the complexity of consumer demands, company needs and market pressures and come up with appropriate solutions. However, if the skill fits the project, a designer who is great in a particular area is a better choice than a designer who does many things, but none of them particularly well. If you are looking to work not with a single designer, but a design team, pay special attention to cooperation readiness and skills complementing each other.

Score scale: 0-1 for a narrow single discipline specialist, 2-3 for designers working across more than one design discipline (such as industrial design, graphic design, interactive design), 4-6 for a multi-disciplinary designer with additional experience in related disciplines such as business administration, engineering, marketing.

Audit 4: Business Experience

Does the designer have experience with business processes, company dynamics and corporate structures? In large and medium-sized companies, corporate experience helps to understand the needs of a company, to navigate business processes and to bring a design to market in an effective manner. Ultimately, ideas need to be implemented, company departments need to be involved, and possible production, delivery and sales issues solved. In small companies with flat hierarchies, corporate experience is less important, but a good understanding of business processes is still vital for bringing a design to market.

Score scale: 0 for no business experience, 1-2 for beginner experience and internships, 3-4 for experience in some projects, 5-6 for an extensive corporate and business experience.

Audit 5: Cooperation Readiness

Did the designer cooperate with others or is he a “lone wolf”? Cooperation can be learned, and experience in cooperations for different projects helps to facilitate a successful design development process and overcome adversities. The work style of a designer is equally important: this can be more theoretical or more practical. Theorists without hands-on capabilities often have trouble in implementation. A solely hands-on approach, on the other hand, might lack the consideration required for a design project. Approaching design from both theoretical and practical viewpoints is most useful.

Score scale: from 0 for poor cooperation readiness to 6 for a person with extensive cooperation experience, both theoretically and practically.

(C) Mario Gagliardi 2021. Published by Dongdaemun Design Plaza/ddp Design Fair/Seoul Design Foundation.

Part 1 (English)

Part 2 (English)

Exclusion included: Hostile design

Lately, a young designer with a bachelor’s degree from Parsons School of Design approached me with his design for a bench for a design competition for better public spaces. After having asked a few questions, it became clear that sitting a bit longer on this bench, or lying on it to have a nap, was made intentionally painful by the designer: the contortions of the bench shape – its curvature and changing heights – limit sitting on it to just a few minutes, no more than half an hour. It is intentional that there is no backrest, and it is intentional that it is impossible to lie down on this bench. The reason: this bench is supposed to make public places, in the words of the designer, “homeless-free zones”.

The public space is, by definition, for the general public. Only in dictatorships, groups of people are excluded from participation. Also people with disabilities or the elderly might need to have a rest longer than a few minutes. In aging societies such as Japan or Korea, the majority of the public are senior citizens. In these societies, this bench excludes the majority.

A design which intentionally excludes particular members of society – in this case its most vulnerable groups – is anti-social and lacks respect for human beings. This kind of design has a name: hostile design. Aware of this, the young designer was proud to avoid obvious signs of hostility such as metal spikes, instead camouflaging its inhumane intent with rounded edges and curves.

A simple bench is all it takes

Homeless people are among society’s most vulnerable groups. In Los Angeles, 16% of homeless have a physical disability, 22% have a mental illness, and 28% experienced domestic violence. Some 10% of homeless are veterans of the US armed forces. After serving their country, they often have physical disabilities and mental trauma from the battlefield.

People sleep on the street because they might have been driven out of their homes by domestic violence, or they might have lost their job and cannot any more afford ever-increasing rental prices. Once on the street, they are exposed to extreme weather and are defenseless against abuse and crime.

Homeless tents in Los Angeles

Nearly 50.000 people are homeless in Los Angeles, a city of 3.9 million. In comparison, only 100 people are homeless in Vienna, Austria, a city of 1.9 million people, half the population of Los Angeles.

Driving out the homeless through hostile design cannot work: also the homeless have to be somewhere. The solution to homelessness is simple: giving the homeless homes. In Vienna, several organizations exist to help the homeless and other vulnerable groups. Homelessness is a societal problem, and it is solved by social means.

These benches in Vienna invite you to lounge around for as long as you wish

Design Collaboration for Dongdaemun Design Plaza

DDP Dongdaemun Design Plaza, Seoul

The largest Design Center in Asia, Dongdaemun Design Plaza (DDP), published a two-part article on new paradigms for Design Collaboration by Mario Gagliardi (in Korean):

Strategies for the 21st century: Design Collaboration, part 1

Strategies for the 21st century: Design Collaboration, part 2

DDP is managed by the Seoul Design Foundation and the Seoul Metropolitan Government.

The Vessel, New York

The buildings of New York always held a special symbolic quality. The Empire State Building was iconic for it’s age, representing a relentless striving upwards, culminating in it’s gleaming Art Deco top.

The Word Trade Center was a symbol of post-war New York. Jean Baudrillard uncovered its symbolism:

“Why are there two towers at New York’s World Trade Center? All of Manhattan’s great buildings were always happy enough to confront each other in a competitive verticality, the result of which is an architectural panorama in the image of the capitalist system: as pyramidal jungle, all of the buildings attacking each other. …This architectural symbolism is that of the monopoly; the two WTC towers, perfect parallel, a quarter-mile high on a square base, perfectly balanced and blind communicating vessels. The fact that there are two of them signifies the end of all competition, the end of all original reference. … For the sign to be pure, it has to duplicate itself: it is the duplication of the sign that destroys its meaning. This is what Andy Warhol demonstrates also: the multiple replicas of Marilyn’s face are there to show at the same time the death of the original and the end of representation. …There is a particular fascination in this reduplication. As high as they are, higher than all the others, the two towers signify nevertheless the end of verticality. They ignore the other buildings, they are not of the same race, they no longer challenge them, nor compare themselves to them, they look one into the other as into a mirror… What they project is the idea of the model that they are one for the other… At the same time as the rhetoric of verticality, the rhetoric of the mirror has disappeared…”
Jean Baudrillard, Simulations, 1983

After reading Baudrillard’s text, one can understand the cynical context of the tragedy of 9/11: Intent on destroying a symbol of Western capitalism, these terrorists actually destroyed its premier symbol of hope, of being able to overcome singularity. And singularity is indeed back since 9/11, with monopolies since then having assumed increasing power.

Thomas Heatherwick’s New York Vessel has nothing of the aspirational qualities of the Empire State Building or the Word Trade Center, but it is the symbol of contemporary New York.

Heatherwick’s Vessel is repeatedly in the news because it attracts people to commit suicide by jumping from it. The fault, it is said, is that the railings are not high enough, and the operators and Heatherwick appear to have ignored calls to remedy the situation. Instead, the operators changed the entry fee from free to 10 dollars.

The railings, however, are not the only problem. People who want to commit suicide don’t do it just anywhere if only railings are low. The Golden Gate Bridge, for instance, is a rather popular suicide spot, and not accidentally it is also a symbolic structure, connecting two shores across a grand stretch of water with grand arches. Jumping from it to death then has something to do with a desperately wanted, but denied connection, perhaps unrequited love.

The Vessel is more insidious in its meaning. It is nothing to live in and nothing to cross over to get somewhere else. It is an interwoven circular staircase leading to nowhere but itself: It is a 3-dimensional hamster wheel, a Kafka’s Castle in glass and concrete.

Welcome to the desert of the real

This is a public structure, yet it is so anti-social that it borders on the absurd. By virtue of its steep staircases, it is unaccessible for people with disabilities or anyone over 65. This could be a place to unwind and meet, but there is no single tree and no single bench. By design, this structure excludes the vulnerable and the old, disallows any sitting or resting, and discourages any activity except climbing stairs.

Which is not fun either. In general, stairs exist for a functional reason, to get up or down in order to arrive somewhere. They are promising a goal at the end. Even in the sterile metaverses of computer games, there are awards once a player has completed a level. But here, stairs only lead to more stairs, and once you have arrived at the top, there is nothing to be found.

There is no seating after having climbed these 16 tedious floors, no water fountain, no hot dog stand, no greenery. There is no grand view to reward you either: views are obstructed by all the generic glass-clad facades around, a partial view of the Hudson river is the best you can get. Whatever you try, however often you go around and up and down these stairs, there is nothing to explore. The Vessel only leads back to itself, it is a panopticon of nihilism.

Cynically enough, the only other thing but climbing stairs you can do here is to commit suicide. It ends what this menacing structure represents: to run around in a hamster wheel of life designed to give you no joy.

New York once was the very place for human aspiration, a place where, at least in theory, if you just had enough determination and put in enough effort, you could become what you wanted, no matter where you came from. That was the great draw of New York, it’s promise and fascination.

But the new symbol of New York is the Vessel. This symbol wants not only to be looked at, it wants to be climbed so that it’s message is felt as pain in the calves and inscribed into your body: no matter how much you strive upwards, there is nothing here for you – unless, of course, you belong to the one percent looking down at this spectacle from their supertall buildings.

Looking down at the hamsters

There are countless vacated shops now in downtown Manhattan, all former small businesses which got crushed between the pandemic and ever-increasing rental prices. This depressing ground level is encircled and looked down at from an ever-increasing number of outrageously tall and thin buildings built exclusively for the super-rich.

Monuments tend to reveal the mindsets of the people who commission them. The stifling, pseudo-classical architecture of the Nazis was meant to make the poisonous, petit-bourgeois thinking at its core look grandiose. The monuments of former communism projected phony ideas of a proletarian super-humanity while real people starved.

The Vessel is a panoptic hamster wheel for humans. In the Middle Ages, only the land owning elite had a good life, the vulnerable were excluded, and serfs had to labor on the edge of survival. Human work was degrading, only land ownership, reserved for a tiny elite, guaranteed the power to use others and make profit. The Vessel, as excluding and anti-social as it is, is the symbol of the rent-seeking class, projecting the image of a postmodern feudal order. This is the vessel of the new vassals.

For Jean Baudrillard, Manhattan represented the very image of the capitalist system. It’s not a pretty image anymore.

Why the eighties are back

Korea’s design magazine Design Jungle interviewed Mario Gagliardi about the history and reasons behind the resurgence of eighties design.

“To understand the design of the eighties, you have to understand what led to it. The sixties brought the revolution of 68, the design of the seventies embraced this new freedom, and the eighties combined it with commerce and globalization. In between revolutionary thought and commercialization, the Italian design groups Alchimia and Memphis stood for two opposing, yet complimentary poles: Alchimia, led by my former teacher Alessandro Mendini, for a philosophical and poetic design idea. Memphis, spearheaded by Ettore Sottsass, for embracing pop culture and commercialization. What connected them was the conviction that design is a force for good. Hence Mendini and Sottsass, despite their ideological differences, were friends, and both had been friends of Achille Castiglioni, the design master of the the fifties and sixties. The golden age of Italian design, conventionally counted between the fifties and the eighties, really lasted much beyond the nineties; It just was not only Italian design anymore, it became global. The eighties are rediscovered now because we long for it: it was a time of tremendous freedom, chances, and optimism.”

Find the article (in Korean) at https://www.jungle.co.kr/magazine/202687

Design Integration: From Imitation to Ecosystem

This article was first published in Fall 2005 in Designmatters by the Danish Design Center (DDC) as ‘Imiteret, kommercialiseret, oplevet: Sammenkædningen af design, virksomheder og denverdensøkonomiske udvikling’.

Company structures changed dramatically over the course of the last century. The structures and processes behind the production of goods evolved, and with these also the relationships of products and their users.

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Are you a designer?

Design is fundamentally utopian.

As a designer, you live in a certain time and culture, and that comes with peculiar habits, opinions and expectations everybody takes for granted.

Some 10 to 20 years later, all of these veneers and assumptions you take for granted now will look curious, offbeat, and at times shocking.

A designer has to be able to see beyond the immediate.

If what you design manipulates or deceives, you are not a designer. If what you design is a copy, you are not a designer.

If you have curiosity, a taste for exploration, and the unwavering commitment to make things better, you might be a designer.

Design has no beliefs, but it has ideals. Design has no place for deception, but for best practices.

Design always has to give something: something to make life more liveable, something which helps -people, the environment, society – something which enlightens.

If you create something which inspires people to learn something they did not know, if you create a product or a service which gives people joy, if you contribute to improve lives, or if you just write a single sentence which inspires new viewpoints, then you might be a designer.

— Mario Gagliardi, 2021

Bubbles

2020, the year of the pandemic, brought with it new popular words and phrases. “New normal”, “social distancing” and “flatten the curve” stand out, but also “travel bubble”.

These new pop phrases have something interesting in common: they combine two semantic opposites in one phrase. “New” is about something we don’t know yet, the opposite of “normal”, something we know and are used to. “Social” is about getting together, the opposite of “distancing”. A curve is curved, the opposite of straight and “flat”. And “travel” is about free movement, while the inside of a “bubble” is a confined space. This results in a semantic reversal where normal is not normal, social is not social, and travel is not free movement. Language reflects its time, and so do artifacts.

A bubble can be a concept, but also an artifact. As part of “The Elements in Design”, I looked into the history of bubbles in art, design and science. In the nineteen-sixties, bubbles weren’t seen as symbol of confinement. Instead, they promised escape, lightness and ephemerality, flexibility instead of rigidity, and spontaneousness instead of fixed rules.

A Short History of Bubbles

Francesco del Monte, born in Venice into the noble Tuscan family Bourbon del Monte, was a remarkable personality: amateur alchemist, cardinal of the Roman Catholic church, glass collector and unofficial intermediator for the affairs of the Medici in Rome.

He was a great patron of the arts and sciences, and among the many talents he supported were two very remarkable ones: Galileo Galilei and Caravaggio. Francesco del Monte had a beautiful garden villa at Porta Pinciana in Rome, and there he had a small, vaulted alchemy workshop for which, sometimes between 1597 and 1600, he commissioned young Caravaggio to paint a ceiling mural.

Caravaggio, extravagant and highly gifted, depicted the gods Jupiter, Neptune and Pluto in an extreme foreshortened perspective, and he placed a translucent bubble in the center: a celestial sphere in which the sun, representing fire, revolves around the earth. In the symbolism of the alchemists, Jupiter stood for air, Neptune for water, and Pluto for earth.

Not only the perspective, also the depiction of the bubble’s intricate light refractions has not been seen before – Caravaggio must have consulted the scientists in del Monte’s salon, Galileo Galilei and possibly Giovanni Battista della Porta, to achieve his stunning result.

The Cardinal’s garden villa, later called Casino Aurora, became a fixture on the Grand Tour in the 18th century and was visited by personalities such as Goethe, Stendhal, Gogol and Henry James. 

However, they did not see Caravaggio’s mural: it was painted over and rediscovered only in 1969. Francesco del Monte’s other famous beneficiary, Galileo Galilei, went on to discover that air is not, as it was assumed until then, weightless, but has a weight (he defined it as 1/660 the weight of water). To come to this conclusion, he used a bubble filled with air, made from a pig’s bladder. He also found that Copernicus was right and the earth revolves around the sun – to the dismay of the church and at the cost of his freedom and career. 

Del Monte had a gift for picking extraordinary talent, but he could not protect Galileo, his greatest protégé, from his powerful contemporaries’ self-centered worldview. For them, it was themselves who are sitting in the very center of the universe. The Inquisition forced him to recant, and he was placed under house arrest for the rest of his life.

Caravaggio’s depiction was the result of his talks with Galileo when they met in villa Aurora. The celestial bubble, the focal point of Caravaggio’s mural, represented the universe. Today, over 400 years later, this idea of a scientist and an artist is stronger than ever. Physicists today think of the universe as a bubble; it just contains a lot more more than one earth and one sun – where it is observable, the universe holds 400 billion billion suns and many more planets.

In 1720, Bartholomew Gusmao allegedly built a flying machine propelled by hot air and flew it himself in Lisbon in front of the Portuguese royals. In 1783, the brothers Montgolfier constructed a balloon made from sackcloth and paper, held together by cord. They attached a basket with a sheep, a duck and a rooster and demonstrated its flight to King Louis XIV and Marie Antoinette at Versailles palace. The bubble was flying now.

Andy Warhol, Silver Clouds, 1966

It was again in the sixties of the twentieth century that capturing air became fashionable. In tune with the free-spirited theme of the times, bubbles inspired designers of a whole generation. In 1966, Andy Warhol showed his ‘Silver Clouds’ – helium-filled mylar cushions – at Leo Castelli’s gallery in New York.

Inflatable chair “Blow”, Jonathan De Pas, Donato D’Urbino, Paolo Lomazzi and Carla Scolari for Zanotta, 1967

In 1967, Italian furniture maker Zanotta introduced ‘Blow’, the first mass-produced inflatable chair for indoor use, designed by Jonathan De Pas, Donato D’Urbino, Paolo Lomazzi and Carla Scolari.

Air Hab“, Archigram 1967

British architecture group Archigram proposed projects such as ‘Air Hab’ and ‘Inflatable Suit House’. In one of Archigram’s publications, Archigram 4, Warren Chalk writes about inspirations from “space comics, mobile computer brains and flexing tentacles”.

Haus-Rucker Co., “Gelbes Herz (Yellow Heart)“, 1968

Austria’s Haus-Rucker Co. presented ‘Yellow Heart’, an air-filled PVC structure on a steel frame which inflated and deflated to suggest a heartbeat.

U.S. Pavilion for the World Expo Osaka 1970, Interior sketch, by Davis, Brody, Chermayeff, Geismar, deHarak Associates

The world exhibition 70 in Osaka featured a variety of inflated exhibition halls. The US Pavillion was the largest free-span inflatable dome of its time.

Patrick McGoohan as Number Six, followed by autonomous balloon Rover in The Prisoner, 1968

Balloons also found their way into television series: In ‘The Prisoner’, an iconic British Science Fiction series filmed between 1967 and 1968, the main protagonist finds himself captured in ‘The Village’. When he attempts to escape, he is followed and captured by an large white balloon called Rover, an autonomous, intelligent object.

Archigram, Instant City, 1968

Inflatables symbolized the spirit of the times, carrying with them the idea of generation 68. Balloon designs promised escape, lightness and ephemerality. They offered flexibility instead of rigidity and spontaneousness instead of fixed rules.

In the late sixties and early seventies, balloon structures seemed to be the future of architecture. It was a future which did not happen. Except in some sports halls, ballon architecture did not take on; for everyday tear and wear, balloon structures proved to be too vulnerable.

eMotionSpheres, Festo 2014

Designers, artists and engineers are still fascinated by bubbles. The eMotion spheres by German firm Festo combine science fiction ideas of the sixties with technology from the 2010s. Designed to show the possibilities of autonomous guidance and monitoring systems, these autonomous flying balloons are equipped with eight small adaptive propellers and infrared LEDs. The balloons, controlled by a central computer, move out of the way of other flying objects, adapt to varying atmospherical conditions to maintain their formation, and charge themselves independently.

Analysing lifestyle changes during and after the pandemic

Changes in lifestyles are always consequences of changing life circumstances. On an individual level, this includes education, income, or age; On a macro level, this includes, among other factors, political change, governance, and technical progress.

Lifestyle changes on an individual level are simple to understand: For instance, an increased or decreased income instantly affects individual purchasing behaviour. Macro level changes, on the other hand, often have multiple causes which create cause and effect chains. For instance, a small change in government policy concerning the taxation of the housing market can lead to large changes in wider market dynamics which in turn affect the wealth and welfare of large swathes of a population.

The current pandemic is an example of a global macro level change, as it endangers the health of populations worldwide. So does fast food, for instance, but a disease such as Covid 19 is faster in its detrimental effects on individual health.

The effect of a virus on individual health becomes quickly obvious, while the effects of government response to a virus takes more time to be noticeable. A country can successfully keep infections down through measures such as social distancing and isolation, but these measures can at the same time hold back vital economic interactions. The same measures which might avert a public health threat can cause an economic decline.

These chains of causes and effects affect changes in consumer needs and demands. A recent analysis of internet search words by The Economist reveals a few short-time indicators for lifestyle changes during the pandemic. As many had been confined to their homes, personal at-home activities such as working out at home (searches for dumbbells or Strava) or homemade arts and crafts (searches for tie-die or painting by numbers) surged.

Long-term changes are more important, however, as they result in fundamental changes in spending. Here are some of the long-term changes we predict:

High end traveling
In tourism, high-end businesses catering to high income consumers will have an easier time to regain market share. However, mass tourism on the level before Covid 19 will take a long time to recover.

More affordable basic services
The already existing trend towards informal and basic services (delivery services, personal transport) will increase as more nonessential jobs are lost as a consequence of isolation measures. The increased competition will also cause a downward price pressure on basic services without differentiator.

Decentralization of institutions
Institutions and infrastructure which until now was based on on centralized real estate will eventually have to be decentralized: Homes for the elderly, dormitories for migrant workers, or prisons are all based on cramming large numbers of vulnerable people together and hence became major infection hotspots.

Working from home
Also offices cram large numbers of people together. Working from home will therefore, at least for a segment of the population, become an integrated part of their lifestyle (see also Home, sweet home). Consequently, also businesses and services connected to offices – the office real estate market, inner city restaurants catering to office workers, or public transport systems – will be affected.

After Corona: Quality is back

The lockdowns and restrictions imposed by governments due to the Covid-19 pandemic resulted in many being furloughed or losing jobs. Consequently, it is expected that discretionary spending would decrease. In particular, businesses depending on day to day consumer traffic (restaurants, brick and mortar retail) or on gatherings of people (theatres, sports events) have been a marked disadvantage. However, spending at high quality restaurants is back to or above pre-Covid levels. Why is that?

There is a new perception, and it affects both discretionary and casual spending. Restaurant offerings which mainly relied on location to attract passing trade but did not offer distinctive value – such as premium ingredients, culinary creativity and skill – find out that they have, in current times with less passing trade, little to attract customers. For offerings with distinctive value, on the other hand, it is worth going to, even if prices are high.

A similar phenomenon appears in the luxury sector. Pre-Covid luxury often relied entirely on brand value. Many established luxury brands offered products without special materials or craftsmanship, yet have been able to justify high prices solely through brand recognition. These established luxury brands grew especially in the aspirational sector, sought out by middle-class consumers who seek to demonstrate status through commonly understood brand symbols such as Louis Vuitton or Prada.

After Corona, consumer perception and behaviour is changing. The commonly understood semantic brand value becomes less important than actual quality. When more people in society are economically struggling, the practice of flaunting a luxury item in public – the main reason why large-brand luxury items are bought in the first place – quickly becomes dubious. Just witness the social media backlash over Instagram influencers who continued to flaunt their branded luxury goods during Corona.

“You can’t just continue as usual. You can’t flaunt your wealth and your privilege at a time when things are really tough for lots of people. It’s alienating and it’s embarrassing.”
Camille Charriere, London-based influencer

In the post-Covid economic environment, main consumption motivators have changed. Flaunting a brand as a signal of privilege is socially less acceptable. The actual quality of an offering becomes more important in terms of material, craftsmanship and creativity. The last decade was about the rise of branded mass luxury driven by aspirational consumers eager on social signaling. After Corona, the focus has shifted. Actual quality is back, also with high prices, while the value of brands mainly driven by social signaling has decreased.

Home, sweet home

This is the first time most consumers across the world have the experience of being confined to their own home. What will this new experience mean for business? Let us look at the experiences of consumers during lockdowns and how this could impact consumption after Corona.

Phase 1: Panic
In the first phase of a quarantine, people struggle to understand the new situation. With the outlook to be confined to their homes and confronted with alarmist media messages, fear and anxiety drive people to expect the worst, and panic shopping for food sets in.

Phase 2: Getting to grips
In the second phase, people start to accomodate themselves with the new situation. With restaurants closed, many find that they are unskilled in the art of cooking and look for ways to use their stockpiles of food. Youtube creators quickly picked up on this new demand and are delivering videos with easy cooking instructions for panic-bought ingredients, for instance Corona Kochen by ZDF (Germany), Easy recipes (UK) or Easy treats (Australia). Next to cooking at home, wellness is booming.

Phase 3: Introspection
In the third phase, people get used to spend most of their time at home and start contemplating what to do with their time and circumstances. They consume more online media or try out new hobbies. Many find that while they have been busy living their lives, they neglected the homes they now find themselves in, and plan to enhance or refurbish their homes, if only to find themselves in better living conditions in case another lockdown might set in.

Phase 4: A new life
In the fourth phase, lockdowns are gradually being removed, and people get out of their homes again. Currently, European governments are planning to gradually reopen business. Austria, Denmark and the Czech Republic are reopening shops from mid-April, Norway and Lithuania from end of April, Sweden and Korea had no lockdowns. In China, where the lockdown has already ended, consumers had a phase of revenge shopping, flocking back to department stores to reward themselves after confinement and buying personal goods – luxury cosmetics, fashion accessories – to celebrate their newfound freedom and make themselves feel better.

Digital service providers are on the upswing: Adobe shares gained, penccil.com subscriptions are rising. On the other hand, airline and cruise line shares have dipped. But the quick reactions of investors and the longer term expectations of consumers are not always aligned: Saga cruise bookings for 2021, for instance, are up. A survey among consumers in Austria – the first country in Europe to gradually ease the lockdown – resulted in the intent of consumers to catch up on shopping, restaurant visits and travel. The survey shows that people also consider to change their lifestyle. These 4 trends will influence consumption in the future:

Off grid, on line
During the time of confinement, more consumers discovered the value of online services. This will accelerate the general shift from brick-and-mortar to online. More will work from home, and the online experience is evolving with virtual experiences, video storytelling and virtual assistants such as Samsung’s NEON project.

Home, sweet home
For many, home was mainly a place to sleep after a day spent outside – in transit, at the workplace, in restaurants. Being confined to their own homes was an experience most had for the first time in their lifetime. It was the only way to be safe and protected – an existential rather than just a circumstantial reason. Consumers found that their home is more important than they realized, and will look for ways to improve them.

Out but healthy
Consumers will stay vigilant about hygiene. Physical environments (hotels, retail spaces) emphasizing physical and mental health will benefit. Generous space is an advantage, while businesses connected to crowded spaces and crowded activities (budget hotels, football games…) have more to lose. Low-end hotel chain OYO, for example, has seen a 60% drop in revenue. High-end hotels should be better positioned from the outset and will think of new ways to advertise their top standards and promote offerings for private wellness, relaxation and meditation.

Bluer skies
As transport halts around the world, air pollution decreases and contrails diappear from the skies. People see skies which have not have been that blue since dozens of years, and in some places wild animals come back to explore quarantined towns. Videos of animals exploring quarantined towns get millions of views. This experience makes people reappreciate nature and in the long run more conscious about the environmental impact of their consumption. Public awareness about ecology is rising, questioning established industry structures and shopping patterns. The French president’s representative group of citizens recently proposed the closure of out-of-town hypermarkets to encourage shopping locally and shelving the 5G network because it uses 30 per cent more electricity than previous iterations. On the long run, consumers will increasingly look for products which are more responsive towards environment and society, with more authenticity baked in. Conscious consumption will be on the upswing, and products fit for this new view will have rich stories to tell about their integrity and value.

Focus on the internal image
To understand consumer trends, we have to understand the logic of consumer sentiment. As soon as shops reopened in Austria, long lines formed in front of home improvement stores, while there was initially less traffic in other shops. This indicates that consumption centering on the internal image – private space, homes – is benefiting, while consumption driven by the external image – fashion – will recover once social distancing rules have ended. Home improvement and interiors profit, while the established fashion industry is about to hibernate for a while. A Prada dress or a Louis Vuitton bag is bought to improve your external image: you want to look good and impress others. The importance of this external image diminishes when social exposure is reduced and social activites are curtailed. With rules on social distancing, the promise of fashion to signal and attract makes less sense. A new piece of furniture, on the other hand, is bought to improve your internal image.

Mayday (Post Scriptum, May 2nd, 2020)

Customers in front of Ikea on May 2nd, SCS Shopping City in the outskirts of Vienna

Podchain, ownership and usership

Car ownership was a fundamental idea of progress since Henry Ford came up with his Model T in the early 20th century. During America’s golden years, roughly from the nineteen- fifties until 9/11, owning a car was the first thing on every teenager’s mind. It was a sign of freedom and independence, the visible expression of the American dream, and ultimately a social necessity. The car you owned showed who you are, what you like, and where you stand in the social hierarchy.

Things have changed. Millennials own less cars than previous generations. Notorious traffic jams, CO2 pollution and parking problems make car ownership in cities difficult, and smartphone- based ride-hailing services such as Uber make it less necessary.

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